Game
Goopytale hunt

1 year ago

//Next plan ā„–2

The week off has come to an end. Then it's time to get back to work.

I plan to accomplish the roadmap tasks this week.


After that, I'll write a new roadmap and do a big difficulty update, most likely upwards in difficulty.

So make time to enjoy the current difficulty.

Apparently I finally have a composer. Since I process all the sounds myself, it takes a lot of time. If everything works out, the full game will be released incredibly fast.


The art is drawn here



0 comments

Loading...

Next up

New Human desing.

Now I have a mannequin for creating HuMaNs. It's simple enough to just replace the sprites.

Someone decided to say "hello" to you.

1.0.2 UPDATE!

- Added gamepad (and single joystick) support (revive after death on attack)

- Key change support (There is an auto-aim key)

Happy March 8th.

I'm still struggling, but someday I'll make all my ideas a reality.

Right now I'm learning to program seriously. As soon as I finish and have time, I will realize my ideas.

So right now I'm pretty poor for content.

Don't think I ever posted the full/isolated version of the intro panels for Twisted Will (my Undertale AU) by themself so here they are

Congratulations on this unifying holiday, crew!

I’m glad I was able to guide you through the first light year on my ship almost entirely on my own!

A little fix 1.0.2f1

- Keyboard-mouse attacks no longer activate fast restart after death.

- Added soundtrack after victory.

Dusttale AU challenge, but SP! Dusttale

Fix 1.1.2

- Fixed the ability to set your own control keys

- Significantly improved optimization in combat. No more freezes

- Fixed a bug where Frisk could no longer teleport down after death

- You can now charge the forward teleport a little more often