Game
Goopytale hunt

1 year ago

//Next plan №2

The week off has come to an end. Then it's time to get back to work.

I plan to accomplish the roadmap tasks this week.


After that, I'll write a new roadmap and do a big difficulty update, most likely upwards in difficulty.

So make time to enjoy the current difficulty.

Apparently I finally have a composer. Since I process all the sounds myself, it takes a lot of time. If everything works out, the full game will be released incredibly fast.


The art is drawn here



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1.0.2 UPDATE!

- Added gamepad (and single joystick) support (revive after death on attack)

- Key change support (There is an auto-aim key)

A little fix 1.0.2f1

- Keyboard-mouse attacks no longer activate fast restart after death.

- Added soundtrack after victory.

I want to be honest and not endure "years" of silence.

I REALLY WANT to make a continuation of Dustbelief Papyrus Rebirth, and I’m eagerly waiting for the moment when I can work on it, but because of this awful real world, I can’t right now.

Look at this drawing. I am simply amazed by the capabilities of chatGPT. It conveyed exactly the atmosphere and location I wanted. Isn't that magic?

Don't think I ever posted the full/isolated version of the intro panels for Twisted Will (my Undertale AU) by themself so here they are

New Human desing.

Now I have a mannequin for creating HuMaNs. It's simple enough to just replace the sprites.

Well. I’m heading out to celebrate the New Year. Papyrus is coming with me, and he also (almost) sincerely wishes you a Happy New Year. (I barely had to force him.) He’s planning to go out and have some fun in the new year.

Dusttale AU challenge, but SP! Dusttale

Fix 1.1.2

- Fixed the ability to set your own control keys

- Significantly improved optimization in combat. No more freezes

- Fixed a bug where Frisk could no longer teleport down after death

- You can now charge the forward teleport a little more often