Game
FNAF Kit
3 years ago

---Next Test Build News---


Hi everyone. Hope you enjoyed Easter. I'm putting this post out, so everyone can have a good idea of where the game is at right now. So here is a quick rundown of what's on the way and what is currently being worked on.

--Night Mode--

Night mode is nearly completed. Things such as the clock, power and animatronics are working. What is currently needed is the player controller and the camera system, and that will be all ready to go.

--Editor--

Anyone who has tried the last test build knows that the editor can be outright awful to play with.(Looking at you, object move panel) The less user-friendly menus have been replaced and updated. Object placement has been completely rewritten to accommodate moving groups of objects.

--Decorations--

I'm Slowly adding in new objects to fill maps with. It's just hard to find the time while also coding night mode. Expect a handful of new things, however.

--Saving--

There have been a few bugs to do with the save system I hope to have ironed out now. The save map screen will also allow you to customize your map's display data and upload custom icons for use in menus.

--Animatronics--

We've got the endo. We have the AI, What we don't have is models of animatronics. While they will not feature in the next test build, they will be ready to go when night mode is completed.

--Main Menu--

The main menu has been a placeholder for too long. This may be addressed with night mode. But know that updates are coming.



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Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

If you're wondering why the next build is taking so long. here is the answer.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Buttons jump scare test shot

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Buttons ver 2- jumpscare Test