Game
Crash Bandicoot: Landed
2 years ago

Next update is going to be a very minor update, it'll be introducing fully customizable graphical settings. Also introducing FSR fully into the game, I'm just about done implementing it. I'll also be including input mapping




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Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

Not Dead Yet!

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet

Did some work on a new area, nothing here *yet*

Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)

Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)

I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo

Another preview of the game. Woods of light during the night time