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Super Smash Bros. Crusade is a strange game with a good purpose: to create more crossovers. However, its balance is odd. Some character attacks have almost more priority than all other character abilities, and so on. I'd say it needs polishing.

Whenever I play FnF I feel like I'm bad at it (I've only been playing for 1 month)

Testing Sonic Unleashed 2D (it often lags, apparently due to poor game optimization).

oldie but goodie: helo

Regarding development, the menu is being improved; you can now see if a piece of equipment is in use, how much it increases or decreases stats, and more.

A 3v1 with Lucario is easier than a 2v1 with Lucario and Jigglypuff against Ryuu.

For now, it's a prototype without defined sprites and only implementing the main functionality, which is the gameplay. The only problem is that its development is slow, because I only work on it when I'm feeling emotionally well, or when I have time.

Drawing mario & Luigi Brothership

Regarding the inventory, I'm thinking about what items to implement, besides healing or energy items soon, but I don't know how to manage it. I'm also considering whether to implement a HP limit or have healing stored.