Game
Voxel Fight (OLD)

7 years ago

No new builds this week, but a preview of a new power up I'm testing. It's a magnet, yes, a magnet.




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A quick clip of the world scoreboard in action.

Check it out!

Last release 5/5 borked keyboard controls on the UI. Next release will fix. Controllers still work fine (main way to play)

Bringing wall climbing back! Preview image here, and of course always check out "Chambers" for the original prototype with wall climbing.

No new playable build this week, but here's a preview of a new powerup I'm testing! Think of it as a magnet. What do you think? Any ideas for powerups?

Got some new additions and hopefully a new Windows build this weekend. Check it out and let me know what you think!

Some new Art in the level and other fun changes. Next major milestone is implementing the final feature, rotating levels. I got them working, but there's...bugs.

Wall climb implemented and the semi-working. If the ball is on the complete opposite wall, the computer currently doesn't know how to handle the situation, which is my next AI issue to address. Adjacent walls are a-okay tho.

What do you think of the water dragon?

The new artwork in action