Game
Village Monsters
8 years ago

No time!: It’s the VMD3 for September 3rd


As ‘promised’, this week’s edition of the VMD3 is late, and it’ll be quite brief. I’m keeping descriptions to a minimum and instead focusing of a screenshot blitz.

First up, some usual housekeeping: September has begun, and with it begins the most important month of my entire life. Nearly a 9 months ago I quit my day job to pursue this dream of creating games, and this month will be my first attempt at making it a viable.

On September 6th I’m releasing the Alpha 1 demo of Village Monsters. This is an enormous release that builds upon everything I’ve done in the last 9 months.

A week later, on September 12th, I launch my Kickstarter campaign that’ll run through September and into the appropriately spooky month of October. I’m very excited and anxious for you all to see what I have cooking.

Ok. Enough words. Onto the screenshot blitz.

5d0ad2dd872bf.png

More village changes have been enacted. The still-unnamed Treasure Chest merchant - run by Skunkworks, the Mimic - has been converted into furniture-only…

5d0ad2df453c6.png

…while a new General Store (run by Bottes) has been constructed to sell food, potions, and other sundries

5d0ad2e14fd27.png

Nearly a month ago I renamed all the months of the in-game calendar, but until now that has only existed in an Excel doc, not the game. That has changed

5d0ad2e392d28.gif

New interiors have been added to all new home. That has also prompted me to add more furniture, floor and wall types

5d0ad2e807ac1.gif

This includes new homes + portraits and dialogue for the new villagers introduced last week.

5d0ad2edbb97b.gif

These WIP icons for tools are still ugly, but I added numbers to each to make it a bit easier to keep track of. You can also press the number on your keyboard to quickly bring it up instead of rotating to find it

5d0ad2f000d0f.gif

There’s so much I can and want to show you, but some stuff I gotta keep under the hat for now. Here’s a short clip from the upcoming Kickstarter trailer. It’ll be strikingly similar to my first trailer, but like everything else it’s been heavily iterated and updated. Hope you’re looking forward to seeing it!

That’ll do it for this week. With any luck I’ll be back on a more regular schedule this week, but things are going to be pretty crazy for awhile.

It’s been a wild ride. I hope it never stops. Thanks for joining me on it! <3



0 comments

Loading...

Next up

For a very long time now – as far back as March 20th, at least – I’ve wanted to make big, sweeping changes to Village Monsters. Well, today seemed as good of day as any to finally announce these exciting changes.

New Update: Early Access v0.72.5b: Home improvements, village improvements, code improvements?!

It's time for another major update! Welcome to Village Monsters v0.80, also known as Part 1 of the Village Restoration Project.

Happy Day-After-Valentine's-Day, villagers! This is one of the best days around if you like discounted chocolate and red-and-pink colored tchotchkes.

A Note on Save Compatibility

This is another small patch update fixing some of the more urgent bugs found in v0.80. As always, thank you to everyone who reported bugs via email, Twitter and Discord!

Village Monsters v.0.70 is out now for all platforms! I had two goals with this release: completely overhauling the gardening hobby, and redoing how the game saves and loads data. To celebrate the release, Village Monsters is 10% off all weekend!

It's been a long time since I've written a dev log for Village Monsters, and it's been *even longer* since I've made a Blingee. So I've decided to rectify both of those things today!!

Gardening has been the most neglected hobby in Village Monsters. Many players don't even realize it exists.

Well, that changes now. Let's talk gardening!

Village Monsters update v0.65.0 is out now on all platforms! I think a cozy and comfortable game about chilling with your monster friends in a cool village is something a lot of people could use right now.