Game
Chicken Tech Inc Revised

1 year ago

Not spoiling too much, but the game will have similar endings like the original one, but the way in which they are achieved will be different.

(Read Article for More)


Although I like the wackiness of Chicken Tech Inc.'s endings, the one issue I had with was how you get most of them.

Some of the endings were a bit tedious to get due to how random the elevator can be, making it feel as though you've wasted a lot of time just to find the one room.

To combat this issue, I've decided to add a keypad to the elevator, allowing you to enter the room number and go straight to the desired room while still keeping the randomness of the elevator if you enter nothing!

That's all I can say, for now (unless something happens). I'll see you all on the flip side!

image.png

Also, game no longer 2D if I hadn't mentioned it already :]



4 comments

Loading...

Next up

Hi, Y'all! Development has been pretty slow as of recent since a lot has been happening in my personal life over the past few weeks. May be a while until anything major happens. [More in Article]

Just as a heads up: I won't be spending as much time on the project as I need to focus on some IRL stuff that's more important.

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

Some wacky shenanigans with Godot.

A quick look at Ryn: And the thread of Life, our game in development, platforms and traps in action.

#gamedev #indiedev #godot

Progress Update: Dialog system is (sort of) complete, alongside a fully working options menu that can save and edit configs. Also started working on props/buildings.

Current progress on the menu. Select sound effect is temporary, so expect it to be changed on the final release. Also no menu music yet :/

(though there's something eerie about there being no music)

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)