Game
Finding Love
11 years ago

Not the glitch jam, but here's an update


So, I wasn’t able to complete my entry for the glitch jam (had other stuff going on). However, I couldn’t just leave people empty-handed. So here, have an update for Finding Love!

This was originally a Ludum Dare entry, but I didn’t change too much after LD to upload it here. This update, on the other hand, will be quite a bit different from the original LD entry. The simple changes are improved graphics, music working on internet explorer (hopefully), and click/swipe controls if you don’t want to use a keyboard. The improved graphics are for the GUI and battle room.

The major change is the counter-attack system. Before, an icon would flash above you, and you had until the enemy decided to attack to counter him. However, this could vary from a few frames to a second, and didn’t really bring out a challenge or use for the system. I improved upon this by having a “time freeze.” Essentially, time will briefly stop allowing you, the player, to pull off the counter attack. I also made sure harder enemies gave you less time to counter them (hard mode also gives you less time). This way, the harder enemies aren’t just beating you into the ground when its their turn to attack. If a few enemies gang up on you, then you’re probably not going to get a counter off. I feel like this gives a better “back and forth” action than earlier.

With that being said, I’m not quite done bringing out updates for the game. Changing the counter-attack system has brought about an odd collision bug, but it’s not game-breaking. I still want to improve upon some of the graphics, and I want to add in alternate battle tracks for the music. Since the majority of the game is spent battling, I feel like the current tracks can get old or annoying after some playing time. The guard behavior is currently a bit different for different guards, but I want to make them a bit more diverse than they currently are. I also want to add in a menu and perhaps a simple save system (the game doesn’t take too long to beat, but still).



0 comments

Loading...

Next up

Another house i made long time ago.

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

a drawing I did because I was bored😪. But I love how it turned out.😊

brung back my old oc plus a new one

...they don`t have names yet tho

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

I remade my main character, what do you think? :)