Hello! And for this month's devlog we have more news on the game's demo.
Programming
Recently, one of our long time members, BattleblockB0ss, began working on the game's coded demo, taking over from our previous main programmer Zomatree. However, now BattleblockB0ss and one of our newest members of the team, SunshineTFW, have began to revolutionise the game's coding. SunshineTFW has worked off of BattleblockB0SS's work and is building a successful engine of which to code the fangame. Above are some of the screenshots on room NO.1!
Since our last devlog (which was further back then we intended), we had a slow down in production. We had a small break in creation and the project remained rather quite but not to long ago, we stepped back into gear and now the programming of the game has jumped into life.
Music
The composing of Undertale Green has to be our most unorganised part, as we are limited on composers and what tracks have been made are a bit everywhere at the moment. While we do have very skilled member on our team in the music department, we really need more composers to join the team. If you are such a person or can refer someone, please get in touch through the Discord link.
Sprites and Artwork
Same as with our music, we have too few spriters for a project of our size. We also lack any art. Again, if you are able to help us out in anyway, then please contact us.
Story
The one thing the UTG is on track with is story writing. Myself, The Eccentric, am working on the plot of the game, route differences and encounters. We are working mainly on the demo's plot however, and will work primarily area to area through out our production.
Conclusion
We will be bringing more news in the next month, hopefully with more to show. For now, we shall stay determined with our project, doing you a kindness.
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