Game
Hello Neighbor Pre-Alpha Remake
5 years ago

Now, as some of you know, the AI in this project completely broke, which made me lose motivation to continue working on this. But recently, I've been getting more motivated to fix it! (Even if I'll have to redo the entire AI)




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From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Just a quick gif :)

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

Just a regular development screenshot. Nothing to see here.

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

WIP title screen "play" animation