Game
Hello Neighbor Pre-Alpha Remake
6 years ago

Now, as some of you know, the AI in this project completely broke, which made me lose motivation to continue working on this. But recently, I've been getting more motivated to fix it! (Even if I'll have to redo the entire AI)




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In the next update, you can expect to find loads of secrets and... lore????? >:)

Just a quick gif :)

Chapter 1 has been getting a bit of a makeover lately! Credit to @TheCrowinator and @Jack-n-Coke for the remodel of the first floor

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Sneak peek 1

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Trophies are now implemented :)

New Neighbor model is replacing the HN1 style setting, and due to popular demand, it's going to be the default setting in the next update!