Game
Hello Neighbor Pre-Alpha Remake
5 years ago

Now, as some of you know, the AI in this project completely broke, which made me lose motivation to continue working on this. But recently, I've been getting more motivated to fix it! (Even if I'll have to redo the entire AI)




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Added proper window jumping and swearing when the Neighbor is in hunt mode

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Sneak peek 1

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

WIP title screen "play" animation

Trophies are now implemented :)