1) lack of originality
Now it is very difficult to make something new, most mechanics, designs, plots have already been used. It is very difficult to make an impression.
2) burnout
Do you remember how long I've been doing FNAS:R?
Unoriginality also contributes to burnout.
3) money, money, money.
That's one of the reasons why I stopped making fan games.
You can't create merch, you can't sell the game . Most fan game developers seem to live on a holy spirit .
4)community and franchise
Scandals , cancellations , pain , suffering , strife , devastation . Problems with the plot, designs, horror component .
That's it.
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