Game
KRISTAL: Battle Mode

3 months ago

Now looking for PLAY TESTERS!

Please follow the game and shout at me on my profile if you'd like to be a Play Tester.

You will get special access to early builds of the game, and it will be your job to find all those pesky bugs I may have overlooked!




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Mini Status Update 2

Added a special "Shayy" easter egg. If you have Shayy in your party, upon encountering Toriel, "Punch Card", a Shayy Megalovania will play, and the background will change.

(Go to 00:24 for the fight)

The music is an absolute banger.

This will be the new thumbnail for Kristal Battle Mode.

Took me 3 hours, but DAMN was it worth it.

A little something I made. This is an example of the kind of things Deltarune: Krystalized Fates will have.

FINAL UPDATE BEFORE DELTARUNE CH3 & 4

Fully customized the Save Menu, as well as made it more Undertale-esqe.

Added CRIT hits, dealing 1.25 damage for single reticle weapons.

Added a toggled ACT/SKILL menu in battle. (Up and down to alternate)

June 1st Mini Status Update

The Stat Menu has been reworked entirely, and a new Config option has been added for ease of access.

I've been working on a library for Kristal, which adds (my interpretation) the Deltatale Battle UI into Kristal battles.

Just like how Deltatraveler adds DELTARUNE into the Light World, this adds UNDERTALE into the Dark World.

(Edit: Forgot the video )

I made a custom attacking spell for Ralsei called Flamescarf. It does high physical damage to one enemy. I made the sprites myself and I am SO happy with how they turned out.

Based on a Ralsei vs. Secret Boss Sans animation from Youtube.

Status Update

I've customized the CELL menus, giving each menu special "Soul" sprites corresponding to their origin.

I've also FINALLY added Static encounters to the battle rooms.

Mini Status Update

Fully fleshed out the ACT/SKILL menu swap function.

Added a new spell to the Vessel's SKILL menu.

Fixed a few bugs.

Finalized the SavePoint menu.

Thanks to @AlexAndIndy , @KreeperKilla551 , and @Fortniteballsfunny for being Playtesters!

Mini Update - Improved Mad Dummy fight

After some consideration, I added a few adjustments. - Mad Dummy has lower starting Attack - Magic Attack ACT now increases Mad Dummy's Defense, has a 85-100 damage range, as well as uses Ralsei's spell sprite