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255
4 years ago

Now shooting enemies shows a damage output! I still need some help with instant distance sorting.




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few sample Seed values. terrain is entirely based upon seed value. biomes are created based upon humidity, temperature, and elevation, all of which are generated by noise

few tweaks

water physics; rudimentary. quite similiar to my light flow except the water prioritizes vertical motion over horizontal, and the law of the conservation of energy was especially applicable. not pretty right now, hopefully i will clean it up xD

OCTOBER 13 2026

Branched off to a side-scrolling version of the tile engine. Lighting now uses set transmission levels per tile, with heavier materials dampening the light and less heavy materials such as dirt allowing more light to phase through

SGI-STRIKE REMASTERED - WEAPON DEMO

added lighting. ripple effect is due to how the lighting works - tiles check adjacent tiles light level, and if its greater, they increase their light level by a set fraction of said tile.

adding grass outline wrApping. was a lot more difficult than expected

Death animations and blue torch.

a week ago my fps at this scale would be sub 30

small changes add up