
Now the enemies have health bars and the turrets have random damage, I want to display the damage on screen too :)
Also, the third building can no longer slow the enemies
#gamedev // #unity // #madewithunity
Next up
So this is a new soundtrack I made for my game, a game made in 18 days for the Bigmode Game Jam a few days ago, it's something I never tried before so...let me know what you think:)
The three new building models !!
Concept art for a GameJam I participated a few weeks ago 🙌✨
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!Â
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
I added new bullets for the first building and also changed the hit effect :)
Now it's starting to look good, soon I'll be making the first map of the game !!
#gamedev // #IndieGameDev // #unity // #madewithunity
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I think it's time to start working on the visual part of the game :)
#screenshotsaturday // #unity // #madewithunity // #gamedev
Well these are the new models for the buildings :)
I really like the results !!
Here you have a little video showing the progress
#screenshotsaturday // #gamedev // #unity // #madewithunity
#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/
Testing out this palette, what do you guys think?











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