Next up
Alright! I added some new bullet types, now it actually feels like a bullet hell.
📢 Looking for a Pixel Artist & Chiptune Composer! 🎨🎵
Alright, I got a graphics menu, and a control rebinding menu now, nice.
So, the stats panel now works, except for the score... I'm gonna leave that for later
Sorry for the low quality, but this is how I develop my game design ideas XD The tutorial boss is gonna be called Cat, because he's a cat (I'm incredibly funny, I know). I wanted his attacks to be related to his appearance (so, waves and squares it is)
Just started Bullet Heck! Here's a little test pattern I did, it also showcases some of Aubrey's moves (literally just rapid fire and BIG SHOT).
I improved the big shot, if it grows too much it will damage the player, rapid fire is set to default, only stopping when charging a big shot. Also, implemented invincibility frames so the player doesn't lose all HP in 2 seconds.
Some concepts for the 2nd and 3rd boss of the game, Nick and Pizza Guy, one is Aubrey's friend, and the other is just delivering pizzas #GameDev #IndieGame #Art
Some (terrible) concepts for the protagonist, and the tutorial boss...
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
0 comments