Next up
Just started Bullet Heck! Here's a little test pattern I did, it also showcases some of Aubrey's moves (literally just rapid fire and BIG SHOT).
Alright, I got a graphics menu, and a control rebinding menu now, nice.
So, the stats panel now works, except for the score... I'm gonna leave that for later
📢 Looking for a Pixel Artist & Chiptune Composer! 🎨🎵
Some (terrible) concepts for the protagonist, and the tutorial boss...
Now the points from which bullets spawn can move and rotate #BulletHell #GameDev #IndieGame
Alright! I added some new bullet types, now it actually feels like a bullet hell.
Sorry for the low quality, but this is how I develop my game design ideas XD The tutorial boss is gonna be called Cat, because he's a cat (I'm incredibly funny, I know). I wanted his attacks to be related to his appearance (so, waves and squares it is)
I improved the big shot, if it grows too much it will damage the player, rapid fire is set to default, only stopping when charging a big shot. Also, implemented invincibility frames so the player doesn't lose all HP in 2 seconds.
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
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