Loading...
85
Game
After Hours at Raichu's [Non-Profit Fan game]
10 months ago

A.I. changes [warning: flashing images]

More info below


Hello everyone, it's paul again

So, I was planning to play AHaR v1.1 for an episode of Paul Plays on my YT channel, but due to unforseen circumstances I may have to hold off on it for now. I came down with an illness last month, which has given me a cough that won't go away. I went to a doctor recently to get checked up on - I am in the clear, luckily; what I have is some sort of viral thing, at least that's what I was told. I'm kind of worried what will happen to me if it persists... hopefully I'll get better before the new year.

Anyway. Here's a video showing some changes in the A.I. of some of the characters, most of which are still the same like in the v1.5 teaser I posted long ago. All of whom featured have their levels set to 20 for demonstration purposes:

  • Pichu can now be sent back to Pichu's Stage upon arriving in the central hall. The closer he is to getting into the office, the longer it takes for him to move back (and the more light energy you consume, so I'd be VERY careful)

  • Furret can now move even when you aren't using the Monitor, although he moves much slowly. Aside from that his mechanics are the same; shut the door if you see him outside the W. Hall corner.

  • Jigglypuff can appear at the Prize Counter on her way to the East Hall (I will be planning to have her appear in the party area as well, haven't implemented that yet.) To make the game more challenging, if she gets inside your office, on top of disabling the door lights and flashlight she'll drain your power! She'll stay longer if both doors are closed.

  • Gengar can now appear in your office and in the central hall when you aren't using the Monitor. His new mechanic of his face appearing on the cameras is still intact, but if he gets you, he'll send you to the game over screen instead of closing the game.

Some other changes are that you can now pause the game at any time by pressing ENTER. There's also a phone on the desk, and I've updated the scrolling in the office to make it easier for the player to click on things. On top of that, you'll no longer have to click the Monitor button to use the cameras!!!! (I was inexperienced with CF2.5 when I started working on AHaR, so the only way of opening the monitor that I could figure out is by clicking on it.)

Well I guess that's it for now. When I'm done with v1.5 I may go on to work on something else that isn't FNaF or AHaR related, might try to figure out how to use Godot to make a Sonic-related thing I've had in mind for a while (no it isn't a EXE game.) Though who knows... I might recode AHaR because I feel like the game's code is a bit messy in some areas.

Feel free to leave any questions in the comments below. See you around! - paul



1 comment

Loading...

Next up

revamped party area camera is finally done. here's what it looks like in-game!

all that's left is the arcade camera and I'll be done, then I can move on to adding the final adjustments to version 1.5

alright. time to get myself into gear and finish version 1.5; hopefully before the end of the year. and i mean it!

here's a new raichu image for the game's main menu to replace the old one I made waaayyy back at the start of development (in the 2nd image)

Earliest in-dev gameplay footage of AHaR...?

More info in the article

Happy 50,000 Followers!!!

started working on a revamp of the supply closet camera

I plan to redo the ones for the party area and arcade after I am done with this. I'll also try to post progress of stuff that's coming/being changed in v1.5 as frequently as I can!

Here's more incredible art that Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

Artists and posts linked 🔽

new supply closet camera is done; here it what it looks like in-game. I've also remodelled some parts of the camera map a little bit if you couldn't tell, just so it's slightly more consistent with the size of the rooms

now time to revamp the party area camera

if you're wondering how I do this, I model the room in roblox studio, take a screenshot once finalised and then trace over the image. not the most preferable method but I do it because I am very bad at perspectives

This week's Fan Art Friday celebrates Five Nights at Freddy's! Accept the quest in your quest log to get started.

Sonic's ending pose from Advance 1... in classic form instead! I drew this last month, I plan on doing the others as well but I haven't got around to them yet.

Might be for something I will be working on after AHaR v1.5 is done? who knows!