Next up
I wanna Apoligise for the lack of Posts recently, and the broken Promise of Progress Report-2 NOT comming out the Month before..
Well Ligtners and GentleDarkners; We have reached the End of August, Summer is Over!
Read more in Article.
Merry [CHRISMAAA] and Happy [NEO] Year!
The Team is still taking it's Break, but know that we arent dead yet [least i hope so]. There isn't anything major to announce so... Take this crude Deltafell Zatick Design I made lol.
'Till next Year!
Soupy Tips - Art Skill
If someones curios: Yes; Still doing Pikrune concepts and all, even if just Character Concepts lol
not too much to show, but its something.. )_)
The ROARING is coming......
We at Deltarune: Beyond the Dankness, wanna thank all of our Fans for contributing and helping this Community grow.
Your total support and submission to make this project reality is amazing. So as a Thx; I drew this artwork for ya.
Aint it beatiful?
Decided to Size down Chad-Oe's Sprite to be less Gigantic compared to other Monsters (It didn't felt right, and also has less Pixels lol)
And I also made Rattle's Sprite, although It still needs work/refinement.
What ya guys think so far?
Buny
I have experimented a little behind the Scenes, and I found that Blockbench allows for Smooth Animating.
However its not perfect (Zoom and Scale wise), What do you think? Any alternatives for Smoother Sprite animating?












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