Game
✧ Deltarune: Beyond the Darkness ✧

2 years ago

Now we've come full Circle: The 3 Pals have now Updated Sprites, Sized better and less ugly looking.

Up is New - Down is Old

What do you guys think of the Change? Let us know!




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I wanna Apoligise for the lack of Posts recently, and the broken Promise of Progress Report-2 NOT comming out the Month before..

Well Ligtners and GentleDarkners; We have reached the End of August, Summer is Over!

Read more in Article.

Merry [CHRISMAAA] and Happy [NEO] Year!

The Team is still taking it's Break, but know that we arent dead yet [least i hope so]. There isn't anything major to announce so... Take this crude Deltafell Zatick Design I made lol.

'Till next Year!

Soupy Tips - Art Skill

If someones curios: Yes; Still doing Pikrune concepts and all, even if just Character Concepts lol

not too much to show, but its something.. )_)

The ROARING is coming......

We at Deltarune: Beyond the Dankness, wanna thank all of our Fans for contributing and helping this Community grow.

Your total support and submission to make this project reality is amazing. So as a Thx; I drew this artwork for ya.

Aint it beatiful?

Decided to Size down Chad-Oe's Sprite to be less Gigantic compared to other Monsters (It didn't felt right, and also has less Pixels lol)

And I also made Rattle's Sprite, although It still needs work/refinement.

What ya guys think so far?

I have experimented a little behind the Scenes, and I found that Blockbench allows for Smooth Animating.

However its not perfect (Zoom and Scale wise), What do you think? Any alternatives for Smoother Sprite animating?