All 10 shadowboxes are complete, and the biggest bug preventing the main game mechanic to function properly was fixed. Things are moving along at a faster pace than anticipated. The core experience is fully playable as it is.
What remains to be done is creating the different endings for the game, and polish / optimizing. This last part is expected to be the most time-consuming. Getting better at crafting interactive experiences means that one’s mindfulness of everything that can be fine-tuned is greater, and it makes the task even bigger.
Enthusiasm brought us this far, the rest will come along just as well.
May Loss spare us all until then.
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