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Rearview
7 months ago

October 24, 2023

A small test with a simulated Open World city




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Well, I'm working on the character selection screen, getting a little closer to the concept. Everything there is placeholder at the moment #indie #CombatCar #WIP #Unity #Rearview

I am sorry for the delays but I have had busy weeks, here I could advance a little with the wheel colliders but I still need to advance in the suspension, it will not be realistic but at least enough to be able to go through these types of terrains.

I share with you a preview of the game, in particular the character selection menu. Placeholder models are being used temporarily, with plans to replace them with custom models for the final demo, improving the visual quality.

Test of a flying character

Models and animations presented here, are placeholder.

#gamedev #indiedev #Unity #gaming #game #IndieGameDev #stylized #gameart #GameDesign #videogames #indiegames #combatcar #twistedmetal

I changed the Aim concept from GTA V style to a more comfortable Shooter Aim for both controller and PC users, prioritizing intuitive controls with mouse and keyboard. Some things still need to be polished

Presenting the initial Rearview build! It features basic functionalities like shooting and missile launching. While not as advanced as the current state, your feedback is crucial for refining the game. Share your thoughts with us! https://gamejolt.com/games/rearview/851945

Here we add the inventory, as we have not programmed more items we use the same missile, you can change the item with the mouse wheel from left to right and with the F key use the selected item in the middle.

I still need to polish a lot of things, but I remembered that I had done this project before but I was missing many things here at least I could texturize well the grass block.

#unity #indiedev #indiegame #gamedev #gamedesign