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In this video, we showcase two major upgrades: an enhanced missile system that now follows its target, and the UltraGun, a temporary upgrade to the MachineGun with boosted fire rate and damage. See how these new mechanics change the dynamics of combat!
Testing the gameplay performance and also a new item spawning system
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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Great things are on the horizon
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Here’s a preview of Sneaky, a spectral vehicle with plasma abilities:
Plasma Blasts (E): Homing projectiles that pass through structures.
Spectral Slip (Q): Phases through structures to evade or reposition.
The ultimate is still in progress.
Testing circular ramps to see the collision of the wheels raycast
Twitter: @RearviewGame
Discord Community: https://discord.gg/hv7jTVh6qu
#RearviewGame #CombatCarGame #gamedev #indiedev #Unity #gaming #game #IndieGameDev #GameDesign #videogames #indiegames
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In the Rearview update, you’re vulnerable outside the car—one crash means death. Escape a burning car, but enemies will spot you. Run over foes for health, but they can fight back. Will you survive?
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