Next up
TL;DR: We've hit a snag with this game's art, We're slowing down on trying to push out more posts, A rough look at the gameplay loop, and more music is in the pipeline! (Also this is a long post so be warned... We like our Wall of Text info-dump style!)
Testing out our dialogue system functionality! Really liking how it's turning out! (Yes we now have a sort of "debug" character named CatDev/Sophie... Also the BG music name is "The Tunnel" from Everhood 2) ((Someone stop us Everhood 2 is addicting...))
"Actions have consequences, even if you don't realize it right away"
Final visual iteration of the cutscene that we posted before yesterday! We wanted to improve the old iteration due to after posting, we were like "Why must we see the flaws after posting..?" and so we refined it! (Still no audio tho, just visuals...)
Updated the visuals of some shaders that'll be used for the UI of the game! It'll add some much needed style we think!
The shader allows for Color Bleeding//"Leaking" (The most prime example/showcase is the Rainbow text character's text & the credits!)
"Sometimes the realm of Spirits and Emotion are full of... surprises..." (No music or SFX yet for this cutscene.) (Also tl;dr: This is one of the more important moments in the game (depending on the route you choose to pursue that is...))
We know we've posted this a few hours ago... But now it has... AUDIO! SOUNDS! NOISES! And all that fun stuff! Anyways, with that out of the way, time to finish that William battle that we've been procrastinating on finishing... Just... After we sleep...
It's been a while since our last update so here, have a work in progress of a room for The Twisted Ones portion of the game (room layout is not final).
"How do we make music?" ~ Someone on Discord "Well ya see-" ~ Us *Gestures at our LMMS project (aka a nuclear reactor control panel)*
0 comments