Next up
Back at it again with LMMS fusing with our ADHD in GUI form...
Just wanting to showcase the new artwork for Henry's house! (the old design/artwork is the image on the far right, in case anyone was wondering..!)
Jessica's sprite compared to Charlie's sprite.
And we stand by our thoughts on this.
Charlie's room is (mostly) done! Just need to animate: Ella, Theodore, Stanly, and a few misc thing with Charlie herself! Really happy with how this is turning out! (The next few showcases will be in-engine... (!!!) So be prepared for that!)
"Have any good dreams, Charlie?"
"As in Life... As in Death..."
Finally figured out a streamlined way to code the Time system for battles! (The Time-speed is greatly exaggerated here for showcase intentions...) Basically: 6 AM until 12 PM = Enemy damage increase, 6 PM until 12 AM = Player damage increase.
We know we haven't been showcasing other enemies in a while... (A lot of enemy sprites are sketches that we need to animate, polish up, etc...) So here's some rough gameplay of the battle system in action. (With the enemy's AI disabled so we won't die.)
Henry's house (upstairs + Charlie's bedroom work in progress) showcase!













0 comments