3 years ago
Next up
Player animation 2
Player Movement
I have combined all of systems in my game and made this little scene.
the homestretch (final devlog) #WIPWednesday
Player animation 4
A first look at the eerie Dead Forest in Lobo. To navigate the thick, cursed fog, you’ll need to find and light ancient lanterns—but beware… the trees aren’t the only things that are dead.
That’s what I have on my Sherlock Holmes game that I started making yesterday.
Gameplay with a new system.
A prisoner to the mind
UI, Dialogue code and magnifying glass.
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