3 years ago

Ok. I took a little break from game dev. I need just one more week because I will be not home. But after it I will come back to development! And I’ll work on another little game. Big thanks to every follower.




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UI, Dialogue code and magnifying glass.

That’s what I have on my Sherlock Holmes game that I started making yesterday.

Working on the general idea of the game. I know it’s not much but I didn’t know this game is gonna be so fun to make and will get so good feedback.

I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!

As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.

Player animation 2

Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.

Follow it, and you might just uncover something special. Exploration will be rewarded.

Player animation 3

Player animation 1

My new & probably my last project for a while

based on Superliminal fan game I created almost 2 years ago

Gotta finish this artistic shader nightmare

Gameplay with a new system.