9 months ago

Okay! I’m technically done with the concept layout out the first level, and I’m halfway done with building it, my goal this week is to at least finish out the first level’s geometry(and possibly other things) as well as adding some new UI and objects in




0 comments

Loading...

Next up

I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for

L@yering Update

I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)

Everything's workin fine so far

Forgot to clarify that the world map is having this issue, the battle area is completely fine the way it is

Capri Sun captain

I'm going to

Error: fucks not found

How it feels outside currently

Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound

The circle of idiots

Even if this isn't my first time seeing this tutorial

I love griffpatch