Okay, maybe no collision decection today, but we have made an entity system which allows us to change and control game objects, we are on our way to collision detection and ill keep you posted.@FZvebtrhvfujtvmy u46j375hgfweasdf vbfrewrvd bvdfv ccvsc xcdd
Next up
Heres the plan: get collision, animation and coroutines, that the shit, then the demo. So far we've done none of that sooo what does that say? Hopefully ill get collision done in the next few days, also heres some art.
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Chiaki Nanami!
"Thanks guys for endless hours of fun." π
(My first fan art. Read the article, please.)
Fan art for Foolish I'm feeling kinda better so I drew this
a drawing I did because I was boredπͺ. But I love how it turned out.π
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
I did this on my 3DS ^^ #Kirby
Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/










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