Next up
Need a short break from horror game development, so I'm currently working on learning the fundamentals behind some of my favorite games ever made, the Mega Man Legends games. Got the basic movement and locking on down, shooting next.
Unreal Engine has some uh...interesting rendering bugs...
yeah idk how this happened. I just accidentally moved a slider too much and hell broke loose.
Today I realized that thanks to the addition of broken doors that are stuck halfway closed, all of my enemies are going to need to be able to crawl under them, and so, crawl they will.
Fear Fables: After Hours will have LIGHT-BASED PLAYER VISIBILITY for enemy detection!!!!!!
UPDATE 1.1.0
VERY early peek at what I'm cooking for my next game release.
Merry late Christmas from Fredbear & Friends!
See you next year :)
Doing some fun stuff with shaders this time around.
Progress Update No. 9.5
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