Game
Five Nights at Freddy's: The First Location

10 days ago

Progress Update No. 10


The Puppet (is their actual name public yet? Did I reveal that yet? It's been a while, for now I'll just go with Puppet) is completely reworked and finished again, as is most of the systems relating to the cameras. It's a small step, but something notable nonetheless. Would also like to mention:

  • Initial coding for the old version of the Puppet took several days if not a week, and was extremely messy and performance heavy.

  • The current version of the Puppet was finished coding in a manner of hours, is extremely clean, and is significantly lighter on performance. Their jumpscare has also been reanimated from the ground up, as I wasn't pleased with their older one. Will likely still touch it up before any form of release.

So yeah. Probably for the best that I did this whole reprogramming thing. Also got the basic movement code back in for almost every other enemy in the game, just need to re-set up their camera states. Got a little bit of modeling work done, too, as well as a lot of minor reworks to the player and the office.

Tldr; We're getting there. Shouldn't be long and I'll be back to where I was when I took a break, but I'll admit I'm probably not making the release I wanted. Should still be done before the end of the year, assuming nothing gets in the way.

Thanks for reading. See you again soon.



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Alongside the First Location, I've begun work on a 3d platformer! I need a break from horror, and I want to eventually make action games & platformers, so this felt like the right next step.

I swear it's more fun than my atrocious gameplay makes it look

Demo tomorrow :)

Game is currently undergoing some major reworking on the code side (and my contracted project is still taking full priority on my part), so here's a little something in light of the lack of updates.

Demo Version 1.0.6

Merry late Christmas from Fredbear & Friends!

See you next year :)

Progress Update No. 9

Added some fun teasers to the game page. Most of them are kinda pointless, since, the characters have been seen already, but it was nice to take a day to chill and render some fun stuff out. Enjoy the callbacks

Unreal Engine has some uh...interesting rendering bugs...

yeah idk how this happened. I just accidentally moved a slider too much and hell broke loose.

Progress Update No. 7

Progress Update No. 8