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7
11 months ago

Okay so I have been on that grind these past few days. I just revamped the title screen, and main menu. I think I'm finally out of mid development hell since things have been speeding up a lot lately. The game should be released by the end of next month.




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Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.

Here's a look of how the game will PROBABLY look on release. Of course, it's subject to change though.

Some more official artwork for Remedy.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Finished up the player's base kit, along with other fundamental mechanics.

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Just finished what would be the Overworld/Field theme for my game. Here, have a listen.

I just began work onto implementing Companions into combat, along with other quality of life changes.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork