Over the course of development, I've been trying to figure out the game's visual style. I kept trying to overcomplicate things so I eventually went with a single shade of dark purple for the backdrop. It's simple, but it works as it's effective at making the characters pop out.

Next up
Created a "Rest Theme" for my game.
First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork
This afternoon, I created a battle theme that actually sounds remotely decent.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
With the addition of Assists, the Combat system is finally complete.
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
With the addition of the Tech menu, the Camp Menu is finally finished in terms of functionality. Here is one final look.
Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items.
















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