Game
Dragonian: The Imbalance of Sierr
3 years ago

Okay, so I've got some extra stuff related to Dragonian.

What do you want to see?

(Three out of four of these are writings.)


  5 votes Voting finished



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"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.

Resistance is futile.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

Whoooooa, we're halfway there!

...in terms of cutscenes.

...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.

Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.