Next up
If my plan for Sega CD-styled cinematics doesn't work out, Plan B would be the GBA-style cinematics.
If anything, they make decent filler.
This boss is done, more or less.
I'm gonna try to work in a different department.
Beware the front-facing DemoBots. They approach the summer home slowly, hoping to demolish it. It's nothing personal; it's just their job.
...but they didn't inform the Robot Maid. Demolition is messy business, and she can't let the house get messy.
I realize that I don't need a fancy transition for Mag-Nia to use Seven Force-style weapons.
...but maybe I shouldn't use circles for the whip.
So, I'm working on the top-down sections. There are three of these things planned for this game.
The DemoBots have to be a little shorter for this perspective, and they're mostly headed downwards. So, hopefully, I won't have to draw so many GFX.
...so much for that zany scheme.
Let's see if I can do something else.
Well, I was looking through some old files, and found some cool stuff.
Here. For reference.
For this one picture, they're either getting PS4'd, or they get faces.
Concept art time!
Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.
Despite all this work on the top-down segments, I'm not vibing with 'em.
...might as well send this into Bonus Stage purgatory, and make an additional platform stage.
Now, if I have enough motivation for Mode 7 stages, though...










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