Game
Paperthin
10 years ago

Old art, new-old art, cut content and old sketches


Hi guys, thanks for following and playing Paperthin. I always really appreciate your support of my work.

I was going through some old files and came across some things I thought you guys might be interested in seeing.

I’ve recently updated the thumbnail and splash image to some much older art I made when I was first designing Paperthin. I like it a LOT more.
You can see the full piece here:
http://www.natpashdesign.com/Images/gameimages/paperthinart.jpg

I found a really old sprite sheet I used to scribble ideas and rough animations on. There’s a ton of cut content, crazy monsters ideas and old designs to see in it. It was a bit of a blast from the past:
http://www.natpashdesign.com/Images/gameimages/oldpaperthinspritesheet.png

I also came across one of my first tiny sketches of the Paperthin character:
http://www.natpashdesign.com/Images/gameimages/paperthinsketch.jpg

Hope you enjoy, and thanks again for playing my games.



2 comments

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Successful landing

#screenshotsaturday

Another house i made long time ago.

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

not the greatest house, but it's a house! :D

Only true badasses may pass! #conceptart #art #gamedesign

Got some fun collectibles in our game, Path of Kami!

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.