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Well I think I've got it sorted? Expanding Buildings now costs resources. I'm going to have to do some work on the cost though, they get real expensive, real fast!
Updated Emote System again.
Player Eating food effect change;
Default: Happy.
If food reduces a stat: Unhappy.
If food has a debuff: Angry!
Added Melons! So round and firm!
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Did a decent rework of how Goblins act when trapped in a walled off area. Previously they'd just teleport out, now they only do that if they're in an object. They now try to recalculate a path, as well as having different path size options.
Buildings now have Material Cost and refund for changing the Wall/Floor types! Also updated the Expansion Cost, making it relative to the current Wall/Floor types.
More progress on the glitch samurai
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