1 year ago

Open Doom : Hardcore edition test build being worked on that features increasing enemy difficulty over maps based on how many quests the player completes. Every 5 quests the player does, it ramps up by one step.. This could make it brutal. #gzdoom #rpg




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Screenshots of Zrdoom 5.0 version 5.3 Some mods are loaded... Gun Bonsai is loaded and so is relite in the last 4 shots... #gzdoom #procedural #doom

Playthrough of newest beta version of Zrdoom Enhanced... This one is controlled by the zcajun bot instead of tdbots... It's being played on hard difficulty. Music comes from a music wad I found online. #doom #procedural #lzdoom

New playthrough of the new build of Zrdoom : Enhanced 5.0 with Reshade turned on. Music comes from a music wad I found online. #doom #procedural #reshade

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Random Doom generator 2.0 quick playthrough - this is the updated map generator mod that doesn't work with bots and has improved height variation and platforming... #doom #procedural

Shots of a New build of Zrdoom : Enhanced - featuring bot control, height variation changes and bug fixes and more... #doom #procedural

New playthrough of a new test build of zrdoom : enhanced... This one has better height variation... Ignore the bot killing the cyberdemon with the chainsaw. reshade is disabled. #doom #procedural

Screenshots of new zrdoom : enhanced build that features more height variation, platforming, etc... #doom #procedural

New build of Zrdoom : Enhanced features a setup to have up to 3 textures for wall textures per every texture theme... That means different parts of every map are textured with different textures now . #doom #procedural

Zrdoom 5.0 test build being played with a texture replacer that is plutonia themed and that music wad I've been playing lately... reshade is turned on and looks sick with plutonia textures... #doom #procedural #lzdoom #reshade