Game
A Day In The Life

5 years ago

Our final mine snap for the time being. We have finally tied it into our save manager so your exact mine progress is saved each time. The dialogue window has also been changed. Once NPC's can be saved the next test build will be released.




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I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Finally, you can sell the fruits/veg of your labour. :)

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

(Mines and menus preview build)

Available for testing now

Opinions on a new graphics style?

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.