Our new game Inferior-Divination will come out soon, but we'll a cool demo up so you guys can play it! Hop you enjoy it! EjTheDev from Omen Studios signing off.
Next up
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
I hate that stupid cupcake.
(New FNAF Friday show this week) (was sick for the last few days, sorry)
After more than two years of hard work, Aeon Nightmares, a story focused horror themed platformer finally has a public demo.
Be sure to let me know what you think!
【SEIZURE WARNING】
This is what it feels like to be a green slime in Terraria. :'<
(I accidentally paused the recording before painting the first temporary face. Whoops! xP)
Music: Dainumo - N8TURE
Testing out new environment assets
Gamejolt:
https://gamejolt.com/games/faerie-afterlight/447142
Steam (wishlist the game!):
https://store.steampowered.com/app/1415280/Faerie_Afterlight/
Thanks! :D
I decided to add a "Charge Indicator" in Motionsickness: when an input is released, if it was pressed for enough time, a black arrow appears in the input buffer in Training mode. I wish more games did something like this to allow practicing charge moves!
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