Game
A Day In The Life

5 years ago

Our save system has been receiving some proper love and care today with multiple saves now added and your play data now showing alongside it.




0 comments

Loading...

Next up

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Buttons ver 2- jumpscare Test

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Character customization: How and why bother? (expand)

Buttons jump scare test shot

Opinions on a new graphics style?

(Mines and menus preview build)

Available for testing now

Character bits! We're currently throwing together the character animation pieces for the new customization system :P