
Our UI guy is cooking!๐ฅ๐
After two weeks of prototyping we finally nailed down the boot up sequence and design for our main UI!
Totally not evangelion/gundam inspired~ ๐
Next up
Finally shaping into something workable. ๐ญ
Anyway hope everyone is having a great weekend!
Decided to switch my project to URP and wow, I canโt believe the day-and-night difference just from enabling bloom. ๐คฃ
Itโs funny how I started this as a short space game with a bunch of randomized missions, and now itโs turned into FTL + space Helldivers.
Feature creep is real, folksโdonโt be me. ๐
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!ย
Head over to the shop to collect yours ๐ https://gamejolt.com/#shop
I like how in Battlestar Galactica they launch Vipers via catapults instead of having flight decks like in most sci-fi series. Here's a clip replicating it.๐
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
After a month-long rut, I finally see the light. ๐คฃ
Iโve been stuck in dev hell figuring out how my strategic map layer is going to look, and I think Iโve finally got the basics down now. #screenshotsaturday
Iโm a big fan of Battlestar Galactica and the Macross series.
You know what these two distinctly different franchises have in common? Thatโs rightโฆ nukes! โข๏ธ (Reaction weapons in Macross) ๐คฃ
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Another Heavy Railgun Test, I really like how it disables stuff upon contact. The ships powering down looks really dope. ๐












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