Making a big game is kind of like a Hydra. You cut off one head, two more will grow in its place. This time, when I “fixed” the shop system, I screwed up by having an error message pop up. So, anyone who downloaded version 1.0.4 or 1.0.5, I apologize. A newer version with that shop definitely fixed (I hope) has been released. …oh, and expect to earn more hearts, and less money and bombs and shurikens.
…oh, and this game’s supposed to be a complete game. Again, transfer your old saves, blah blah blah.
Again, I have to apologize, but thank you all for your support. If I’m lucky, this should be my last one…
Next up
Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.
I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.
Well, I was looking through some old files, and found some cool stuff.
Why, yes, programming an elephant IS hard. Making its eyes blue is a lot easier, but I'm not doing that.
I also had to make sure it's a robot elephant, specifically, because this is a robot circus, and it's unethical to use real elephants.
Concept art time!
Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.
Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.
I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.
Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.
What a bunch of clowns.
Two-level demo for Robot Maid P-NA-4 is here!
...but the game's still not in active development right now.
This should help speed up the process.
...no guarantees, but until I have an official level-select menu, this'll do.
I figured out an easier way to program arranging angles on a rig.
It involves choosing which body part to move, then using the mouse to calculate an angle.
Namely, angle= point_direction(x, y, mouse_x, mouse_y).
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