4 years ago

Oy! Here is this week's devlog.


Well, during this week my main subject of attention was realizing grid-based RPG movement which I was able to implement successfully, later on, doe the greatest change came in the form of moving my project from an outdated variant of Clickteam (2015 edition precisely) and replacing it with newer 2019 version, that in itself helped my hugely due to a plethora of extensions and plugins that were absent in 2015 version (better fullscreen, debugging, optimization, etc.) these were some more important renovations and additions to the project with smaller but still valuable being:

  • better dialog box interaction.

  • improved collisions with objects.

  • way better fullscreen (thanks to 2019 edition's extensions).

  • ironing bugs out.

  • organizing events for the purpose of clearer orientation.

Things to add for the following week:

  • iron more bugs.

  • more organizing of events.

  • improve collisions more.

  • starting an RPG battle engine.

    1099586_andrya_give-it-rest.png


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Some progress on my RPG Mania Jam project.

Arguably worst placeholders I ever created . . .

Guess who managed to rip assets from Stone Cage ?

A little tip, me!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I decided to join RPG Mania Jam on itch.io, wish me luck !

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I am very optimistic about the progression of project's development, personal responsibilities are still pilling up but I was able to make tangible progress.

This was a hard week doe still got a lot done !

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Did some more work on game jam project