
NEW peppino (pinolino) shotgun crawl animation

NEW peppino (pinolino) shotgun crouch jump animation

NEW peppino (pinolino) shotgun crouch fall animation (more like a sprite since its only one image throughout the animation)

NEW peppino (pinolino) shotgun fall animation

peppino (pinolino) shotgun jump animation

peppino (pinolino) shotgun land animation

NEW lone gustavo (alfonso) idle animation (more like a sprite since its only one image throughout the animation)

NEW lone gustavo (alfonso) walking animation

NEW lone gustavo (alfonso) crouch animation (more like a sprite since its only one image throughout the animation)

NEW lone gustavo (alfonso) crawl animation

NEW lone gustavo (alfonso) punch animation (hes not really punching, and its also more like a sprite since its only one image throughout the animation)

NEW lone gustavo (alfonso) jumping animation

NEW lone gustavo (alfonso) falling animation

NEW lone gustavo (alfonso) kicking brick (ferguson) animation

NEW lone gustavo (alfonso) enemy bounce animation (more like a sprite since its only one image throughout the animation)

NEW lone gustavo (alfonso) enemy bounce fall animation (more like a sprite since its only one image throughout the animation)

NEW lone gustavo (alfonso) ground pound start animation

NEW lone gustavo (alfonso) ground pound animation

NEW lone gustavo (alfonso) ground pound land animation (more like a sprite since its only one image throughout the animation)

NEW lone gustavo (alfonso) ladder down animation (more like a sprite since its only one image throughout the animation, also i will redo the climbing animation tommorow)

NEW lone gustavo (alfonso) rail hang animation (more like a sprite since its only one image through the animation)

NEW lone gustavo (alfonso) rail move animation

NEW lone gustavo (alfonso) mach run animation

NEW lone gustavo (alfonso) mach run bump sprite
no, this isnt actually being implemented yet, just more stuff im putting into the backup folder, and it will stay that way until i actually create a new UTMT file, i will copy and paste this in every daily devlog (if they have work) at the bottom so everyone who sees this gets the picture, i will stop when i finally do create a new UTMT file
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