Next up
UPDATE : Added voice when boosting or homing attacking (already added for death and damage) and dash panels. Version 0.3.3 gonna be out in a few minutes EDIT : It's out now
hey guys! its me, sonic!! (sneak peak for the next update)
UPDATE : Added dash ramp and trick ramp with proper animation and voice and high quality materials. Version 0.4.0 (MAJOR UPDATE) out now.
Took me 5 hours and almost made my pc crash, so you better play it
I refined the combat in Lobo: The Howl Within—smoother transitions, better animation blends, and improved camera work!
As a solo dev, I stitched together 4 animation packs from 3 creators to make it feel like one cohesive system.
GUYS, CHECK THIS GAME OUT ITS AWESOME!!!!! it's a horror game about a game (yes, thats not a mistake i wrote that on purpose). its not fully released yet but theres still a demo version available. here's the link: https://gamejolt.com/games/projectascesis/992253
Every good adventure hides something behind a waterfall. In Lobo, when you reach the bridge, you’ll spot a small hint, easy to miss, but hard to forget.
Follow it, and you might just uncover something special. Exploration will be rewarded.
MAJOR UPDATE : Added drifting (1 for left and 3 for right, just like generations) Version 0.5.0 out now. Spent over 10 hours on this so you better play it
PATCH UPDATE : Fixed a few bugs from 0.5.0 and cleaned up the character's code to work smoothly. And ofc made this video as a gameplay preview for people (ignore the fps)
Version 0.5.1 out now
My new & probably my last project for a while
based on Superliminal fan game I created almost 2 years ago
Gotta finish this artistic shader nightmare
Unkown Yet Familiar reworked + i made a soundcloud account and my song's there. check it out: https://soundcloud.com/ao2666/unknown-yet-familiar?si=dc25a83644…
6 comments