Game
Don't Zone Out

4 years ago

Development beyond this point has occurred after the jam has finished.




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Created a simple crown animation!

The more you play, the more crowns you earn, which can be used to purchase customisations you can flex on your friends in multiplayer.​

These are miners. They use electricity to mine gold.

Gold is then used to upgrade and purchase more units for your base.

A background!

This actually took 2 attempts, you can see the first attempt in gif 2. I rejected it because it was too distracting. It makes lines in your peripheral vision.

The death animation for when you run out of time!

A sneak peek of my entry for the GMTK Jam

And so begins the process of salvaging all the non-rushed code. New project time!

Particles and camera shake, to add to the panic. This is something that I envisioned in the original concept, I just didn’t have time to add it during the jam.

Original concept: https://gamejolt.com/p/the-jam-theme-is-60-seconds-this-is-a-con…

We have a main menu!

I told myself I'd start posting devlogs again once I'd added a more interesting palette but I kept putting it off and a month went by.

Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.

You can now press tiles again