Game
Don't Zone Out

5 years ago

Development beyond this point has occurred after the jam has finished.




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Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.

We have a main menu!

I told myself I'd start posting devlogs again once I'd added a more interesting palette but I kept putting it off and a month went by.

These are miners. They use electricity to mine gold.

Gold is then used to upgrade and purchase more units for your base.

Created a simple crown animation!

The more you play, the more crowns you earn, which can be used to purchase customisations you can flex on your friends in multiplayer.​

Added ticks and crosses just so its clear what the objective is

Those damn aliens are stealing the wifi again.

Armed only with your golf gear left in the car from last Sunday, you decide to take matters into your own hands with some target practice from a vantage point on the hill.

Play here!

https://gamejolt.com/games/oh_putt_off/635954

A background!

This actually took 2 attempts, you can see the first attempt in gif 2. I rejected it because it was too distracting. It makes lines in your peripheral vision.

And so begins the process of salvaging all the non-rushed code. New project time!

A sneak peek of my entry for the GMTK Jam

These are nodes. They're used to connect stuff together and transport resources throughout your base.