Game
Don't Zone Out

5 years ago

Development beyond this point has occurred after the jam has finished.




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This is a generator, it converts gold into electricity. They are the source of energy for your entire operation. 

And so begins the process of salvaging all the non-rushed code. New project time!

The death animation for when you run out of time!

Added ticks and crosses just so its clear what the objective is

You now can play at any resolution! It will scale properly. I also made the background only show at the sides

These are nodes. They're used to connect stuff together and transport resources throughout your base. 

These are blasters. They're pretty good at pummelling the enemy into dust. As long as they have power, they'll keep shooting into the void wherever they're pointed

We have a main menu!

I told myself I'd start posting devlogs again once I'd added a more interesting palette but I kept putting it off and a month went by.

A background!

This actually took 2 attempts, you can see the first attempt in gif 2. I rejected it because it was too distracting. It makes lines in your peripheral vision.

Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.