Game
Don't Zone Out

5 years ago

Development beyond this point has occurred after the jam has finished.




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Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.

Added ticks and crosses just so its clear what the objective is

These are batteries, they hold the excess electricity you've generated and distribute power to the rest of your structure.

Created a simple crown animation!

The more you play, the more crowns you earn, which can be used to purchase customisations you can flex on your friends in multiplayer.​

These are nodes. They're used to connect stuff together and transport resources throughout your base. 

A background!

This actually took 2 attempts, you can see the first attempt in gif 2. I rejected it because it was too distracting. It makes lines in your peripheral vision.

You can now press tiles again

Particles and camera shake, to add to the panic. This is something that I envisioned in the original concept, I just didn’t have time to add it during the jam.

Original concept: https://gamejolt.com/p/the-jam-theme-is-60-seconds-this-is-a-con…

You now can play at any resolution! It will scale properly. I also made the background only show at the sides

These are blasters. They're pretty good at pummelling the enemy into dust. As long as they have power, they'll keep shooting into the void wherever they're pointed