Game
Don't Zone Out

5 years ago

Development beyond this point has occurred after the jam has finished.




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Watch the bottom of the lighter edge. This slow-mo reveals how the 3D tile animation is just a visual trick, done by scaling a square.

We have a main menu!

I told myself I'd start posting devlogs again once I'd added a more interesting palette but I kept putting it off and a month went by.

Overwhelmed is my entry to the GMTK Jam 2021, with the theme of "Joined together".

You can play/rate it here:

https://itch.io/jam/gmtk-2021/rate/1084592

Development will be resumed once I have completed my current project.

These are batteries, they hold the excess electricity you've generated and distribute power to the rest of your structure.

The death animation for when you run out of time!

These are nodes. They're used to connect stuff together and transport resources throughout your base. 

Particles and camera shake, to add to the panic. This is something that I envisioned in the original concept, I just didn’t have time to add it during the jam.

Original concept: https://gamejolt.com/p/the-jam-theme-is-60-seconds-this-is-a-con…

Created a simple crown animation!

The more you play, the more crowns you earn, which can be used to purchase customisations you can flex on your friends in multiplayer.​

You can now press tiles again

A sneak peek of my entry for the GMTK Jam