Game
Basically Space Invaders
6 years ago

Patch 0.2.1

- Reworked the orange laser weapon. It now does damage to the first enemy it hits, then if that enemy dies it continues to the next enemy in line.

- Lowered base damage of blue weapon.

- Fixed issue with how drops were handled.




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Patch 0.2.2

- Upgraded to the Universal Render Pipeline

- Changed the way ship customization is handled, now using a custom shader graph. This allowed me to easily add support for secondary color customization

- Added cool looking glow to some visuals.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Fan art for Foolish I'm feeling kinda better so I drew this

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Microsoft Windows XP Unprofessional (windows logo prototype)

Cash Banooca

not the greatest house, but it's a house! :D

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.