Game
Basically Space Invaders
6 years ago

Patch 0.2.1

- Reworked the orange laser weapon. It now does damage to the first enemy it hits, then if that enemy dies it continues to the next enemy in line.

- Lowered base damage of blue weapon.

- Fixed issue with how drops were handled.




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Patch 0.2.2

- Upgraded to the Universal Render Pipeline

- Changed the way ship customization is handled, now using a custom shader graph. This allowed me to easily add support for secondary color customization

- Added cool looking glow to some visuals.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Microsoft Windows XP Unprofessional (windows logo prototype)

Regional Bulbasaur. #Pokemon

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

ooh yes..

It's now possible to destroy some of the obstacles and gain access to new locations or create shortcuts. #gamedev #indiegame #rpg