Game
Basically Space Invaders
6 years ago

Patch 0.2.1

- Reworked the orange laser weapon. It now does damage to the first enemy it hits, then if that enemy dies it continues to the next enemy in line.

- Lowered base damage of blue weapon.

- Fixed issue with how drops were handled.




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Patch 0.2.2

- Upgraded to the Universal Render Pipeline

- Changed the way ship customization is handled, now using a custom shader graph. This allowed me to easily add support for secondary color customization

- Added cool looking glow to some visuals.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Rockin the Guitar, an Axe like Guitar I made for my Uni project

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some Shadow boss fight gameplay 👾

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !