Fixed a bug where the jumpscares in the basement levels wouldn't transition to the game over screen.
Removed the "channel blur" effect from the basement level cameras (red and blue effect), in order to reduce potential lag.
Added a camera distortion effect to the basement cameras to replace the "channel blur" effect.
Added an objective marker to the map in the arcade nightmare level, to ease confusion in where players are supposed to go.
As always, make sure to leave feedback on the game; and report bugs.
Next up
Here's another one of the tip pages, to show that I'm not ded lmao:
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.
So, things have been quiet. Well, reason being we're retexturing work and planning more stuff that'll go into the final. I can't show the other version, but have this one
Retextures by my friend: @MeikoHiya
Guide to beating the Arcade Nightmare level (Night 2):
10 years of Fangames ❤️
Cik Bukkit Kross 2017 Horde 3 moment REEL FOUN PIKCTURE HOLE CRAEP!! KROES SEGPONY REEL!!!!
Funni TH:R meme:
The search for New Horizons begins tomorrow... At 16:00 EST (New York Time) https://www.youtube.com/watch?v=fro7ud7hRqo
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
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