Game
The Horde: Revitalized
3 years ago

Patch V1.0.1 Has been released, here's what was patched/changed:


  • Fixed a bug where the jumpscares in the basement levels wouldn't transition to the game over screen.

  • Removed the "channel blur" effect from the basement level cameras (red and blue effect), in order to reduce potential lag.

  • Added a camera distortion effect to the basement cameras to replace the "channel blur" effect.

  • Added an objective marker to the map in the arcade nightmare level, to ease confusion in where players are supposed to go.

    As always, make sure to leave feedback on the game; and report bugs.



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2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.

The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...

Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

2026.

I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...

Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)

That rainy night

V2.0.0 Released