-Also added a fullscreen mode option to the settings menu, for better precision in gameplay.
Next up
Won'tgoanywhere,leastItried... Image recovered F28,2026... Random Asset Memories... H2,2017...
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)
I haven’t drawn this character in several years man
I’m still missing a lot of characters to draw that I still haven’t drawn yet
#fnaf #fivenightsatfreddys #fnaffanart #fnafart #pizzeriasimulator
Patch V1.0.4
The only caveat with me releasing the MFA publicly in a Google Drive folder, is that I would prefer that the MFA not be released by someone else elsewhere. Do whatever else I guess.
Five Nights at Frickbear's 3 - Lolbit :D 📂
Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!


















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