-Also added a fullscreen mode option to the settings menu, for better precision in gameplay.
Next up
Made a hybrid view scrolling camera scheme, but with the actual mouse cursor instead of a mouse controlled movement-based object for fun. Used some in-engine calculations for movement detection, and used the Power System Object extension for moving mouse.
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
If you know, you know.
WE ARE SO FROOTING BACK!!! 💖💖💖💖💖💖💖🍎🍎🍎🍎🍎
I thought i'd let ya'll know here that One Night With Baldi, my latest fangame; is released. Go check it out:
FNaF: REVOLUTION - Devlog 1
unfunny un-dank terrible meme ahoy!
Won'tgoanywhere,leastItried... Image recovered F28,2026... Random Asset Memories... H2,2017...
Old friendly face
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :


















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