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The Diving Engineer
9 years ago

Perlin Noise update


I made some progress with the Perlin Noise world generator

5d0b1041628b0.jpg

I experimented with different Perlin Noise presets and intermixing them in the final world generation. For the basic land generation I only differentiate between 2 kinds: hard and soft elements, where usually the core is hard and not destruct able.

For the perlin noise settings I wrote a editor script to preview the patterns

5d0b104438e80.gif

This will be useful for later when seeding different values across the big map and the world generation will lerp between all of them.



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