Game
Perry's Dungeon
6 years ago

Perry's Dungeon is being halted for a few days as I try and figure out enemy AI. Thanks for being patient! Also, if anyone has any ideas for monsters, feel free to write it in the comments below! :D




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Little update of everything:

Portals are tough to make, and it's taken a few days to figure it out. I had decided to take a short break from the complexity and got wrapped up making a tiny maze game. It's pretty fun :)

earlier, I was using a 'player.transform' in my movement script

trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)

making a humanoid, today

Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:

Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence

This is a door open script for @CreatorOfNightmares

- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -

- put the script on the character -

Hope this can help

working on an spinning arm that'll hold a cube and yeet it out of existance

the movement script isn't right, but the camera's working!

Here are some earlier photos of the tutorial level before it got a sky :3

Thanks everyone for helping 'Perry's Dungeon' grow to be a better a game than I could've made on my own! Special thanks to @overratedblueberrystudios (on gamejolt) for making some sweet logo art! Make sure to go check them out :D