Fixed problems:
The intenvory could be also opened from the pause menu by pressing the alpha numeric keys.
A floating invisible switch in the lobby.
Fixed problems:
The intenvory could be also opened from the pause menu by pressing the alpha numeric keys.
A floating invisible switch in the lobby.
When you're working with graphics relying almost entirely on simple flat colors and color gradients, it's quite important to know if players with any type of color blindness will still be able to play your game.
Well... the day has finally come, guys. Through The Fragmentation is out! Both 32bit and 64bit versions are available for Windows.
It's almost surreal to say, but... the game is completed! There is a huge chance it'll get released till this weekend.
A WIP non-euclidean space in the Fragmentation level of Through The Fragmentation.
A few screenshots from the upcoming update of Through The Fragmentation.
The Steam page is finally published! https://store.steampowered.com/app/1572040/Through_The_Fragmenta…
͡° ͜ʖ ͡°) Guess what's going to happen today!
This is really weird. Am I the only one who gets redirected to this page whenever I'm trying to open a HTML build of a Unity game?
I'll have some pretty interesting news related to Through he Fragmentation soon, but till then... @TophatParty
created a wikipage for The Hidden Fragmentation. Feel free to check it out - or even participating in it: the-hidden-fragmentation.fandom.com
Through The Fragmentation was originally a cross-platform point and click adventure game with multiple dialog options and tons of lore to explore.
The main reason I switched back to first person was I felt the third person perspective very limited.
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