
Pixel Warriors! Today we enter the sound dimension! Today's trailer will be the sound effects of the Pixel Warrior himself. #videogamescollection #ilovevideogames #travelandvideogames #videogamesforever #retrovideogames #independentvideogames
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Hello everybody! Today I share new animations for the enemies: damage and death, plus a new sprite for the cannonball and the animation of the collectibles. If you like it, or want to support the project, follow us and share!
Hello everybody! Today I share with you player particle effects: horizontal movement, vertical movement, damage and death. If you like it, or want to support the project, follow us and share! #indieGame #PixelArt #RobotKidStudio #Shooter #Plataforms
Hello everybody! Today I share a new preview of "The Damocles Menace" the parallax effect. Follow us and Share! #TheDamoclesMenace #Scfi #indieGame #videogames #retroNewGame #PixelArt #RobotKidStudio #Shooter #Plataforms #Action
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Hello everybody! Today I share a compilation video about the basic elements of the level. Share and follow us! #TheDamoclesMenace #Videogame #Indie #DevGame
Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.
The game's playtest has begun. We're celebrating with a quest!
Learn more: https://bit.ly/ShopCrushGJ
Hello! Today I begin to share the latest basic elements of the game, today are the basic platforms.
Hello everybody! Today's trailer is the HUD. Follow us and Share! #TheDamoclesMenace #Scfi #indieGame #videogames #retroNewGame #PixelArt #RobotKidStudio #Shooter #Plataforms #Action
@MidnightForge
is a Jolter to Watch and the solo horror dev behind games like Those Who Dwell and Nowhere! Follow @MidnightForge
and the Those Who Dwell game page before the quest ends on March 17 and you'll get Coins!
Hello! Today I begin to share with you new basic elements of the game: The zones of change of movement.











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