Next up
I made an intro animation for Zelda-like Bosses today. I honestly thought it was going to take weeks, but I did it all this morning. At this point, Zelda-like Bosses is almost done!
Project Protostar will be officially releasing on Monday!
Plants vs. Zombies Infected version 1.5.0 has released! This has been the biggest update yet! New special plants, enemies, and levels to enjoy!
While most bosses were already finished by the time I published Zelda-like Bosses, I made a late addition to Beartrap's fight. He can now do an attack where his hands and head have an eye and you have to hit the true one.
I've begun making Doom top-down. Not certain if I'll make a full game out of it.
A pre-release build of Zelda-like Bosses is being released tomorrow. It contains most of the game, with most of the secrets removed. I hope you enjoy and fill out the form when the build is out!
I will be slowing down progress significantly, as I have other games to work on, and future updates will be private for the sake of leading to full release. In the meantime, join the discord server for future info. I appreciate the love you've all shown!
Just began implementing a new system for bosses. To unlock each row, you will have to defeat all of the bosses of the previous row (middle requires top, bottom requires middle)
PvZ Infected's official release of 1.4.0 is here! Be sure to play it here: https://gamejolt.com/games/pvzinfected/811213
Update on the top-down Doom game I was working on before: enemy variations from different games are included. The video demonstrates both the classic Pain Elemental and its Doom 64 counterpart in action (as well as their Lost Soul variations)
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